Disney's Aladdin


The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.
IGDB Combined Score

BBC Microcomputer System
December 31, 1984

Amstrad CPC
December 31, 1984

Arcade
December 31, 1983

Commodore VIC-20
December 31, 1984

Dragon 32/64
December 31, 1984

MSX
December 31, 1984

ZX Spectrum
December 31, 1984

DOS
December 31, 1988

Acorn Electron
December 31, 1985

Commodore C64/128/MAX
December 31, 1984
Superior Software
Fireball Software Limited
Century Electronics
Century Electronics
Ocean Software
Tomo Soft International
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