Hunchback II: Quasimodo's Revenge

Hunchback II: Quasimodo's Revenge

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IGDB User Score
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IGDB Critic Score

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.

IGDB Combined Score

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Metadata

Releases

ACPC

Amstrad CPC

December 31, 1985

C64

Commodore C64/128/MAX

November 01, 1984

ZXS

ZX Spectrum

December 31, 1985

Companies

Ocean Software

Gameplay & Screenshots

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