Elminage Original



Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.
IGDB Combined Score
FM Towns
November 01, 1989

Sharp X68000
January 26, 1990

Apple IIGS
December 31, 1989

Super Nintendo Entertainment System
June 01, 1993

Atari ST/STE
December 31, 1988

DOS
December 31, 1992

Super Famicom
December 20, 1991
Amiga
December 31, 1991
Psygnosis
JVC Musical Industries
FTL Games
FTL Games
Victor Musical Industries
Acronym: DM
Loading similar games…
Loading reviews…
0 public reviews