Dungeon Master

Dungeon Master

8.6
IGDB User Score
N/A
IGDB Critic Score

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

IGDB Combined Score

Great
8.6
Metadata

Releases

FM

FM Towns

November 01, 1989

Sharp X68000

Sharp X68000

January 26, 1990

Apple IIGS

Apple IIGS

December 31, 1989

SNES

Super Nintendo Entertainment System

June 01, 1993

Atari-ST

Atari ST/STE

December 31, 1988

DOS

DOS

December 31, 1992

SFAM

Super Famicom

December 20, 1991

Ami

Amiga

December 31, 1991

Companies

Psygnosis

JVC Musical Industries

FTL Games

FTL Games

Victor Musical Industries

Alternative Titles

Acronym: DM

Gameplay & Screenshots

Time to beat

40 HRS
Hastily
20 HRS
Normally

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