Dungeon Master II: The Legend of Skullkeep

Dungeon Master II: The Legend of Skullkeep

6.8
IGDB User Score
5.0
IGDB Critic Score

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

IGDB Combined Score

Average
5.9
Metadata

Releases

DOS

DOS

July 31, 1995

Ami

Amiga

December 31, 1995

Mac

Mac

December 31, 1995

Seg

Sega CD

March 25, 1994

Companies

Victor Entertainment

JVC Musical Industries

Interplay Entertainment

FTL Games

Alternative Titles

German title: Dungeon Master II: Die Legende von Skullkeep

Acronym: DM2

Dungeon Master II: Skullkeep

Dungeon Master 2

Age Ratings

ESRB - T

Gameplay & Screenshots

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