Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

4.7
IGDB User Score
N/A
IGDB Critic Score

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

IGDB Combined Score

Mediocre
4.7
Metadata

Releases

ACPC

Amstrad CPC

December 31, 1986

Atari8bit

Atari 8-bit

December 31, 1983

C64

Commodore C64/128/MAX

December 31, 1983

C+4

Commodore Plus/4

December 31, 1984

Mac

Mac

December 31, 1984

APCW

Amstrad PCW

December 31, 1986

TRS-80 Color Computer

TRS-80 Color Computer

December 31, 1984

TRS-80

TRS-80

November 01, 1981

pdp

PDP-11

June 01, 1982

DOS

DOS

December 31, 1983

Ami

Amiga

December 31, 1986

Apple][

Apple II

November 01, 1981

Atari-ST

Atari ST/STE

December 31, 1985

Tatung Einstein

Tatung Einstein

December 31, 1985

C16

Commodore 16

December 31, 1984

Companies

Infocom

Alternative Titles

Zork 2

Gameplay & Screenshots

Time to beat

7 HRS
Hastily
10 HRS
Normally

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