Spellbreaker




The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
IGDB Combined Score

Amstrad CPC
December 31, 1986

Atari 8-bit
December 31, 1983

Commodore C64/128/MAX
December 31, 1983

Commodore Plus/4
December 31, 1984

Mac
December 31, 1984

Amstrad PCW
December 31, 1986

TRS-80 Color Computer
December 31, 1984

TRS-80
November 01, 1981
PDP-11
June 01, 1982

DOS
December 31, 1983
Amiga
December 31, 1986
![Apple][ Apple][](https://images.igdb.com/igdb/image/upload/t_logo_med/pl8r.png)
Apple II
November 01, 1981

Atari ST/STE
December 31, 1985

Tatung Einstein
December 31, 1985

Commodore 16
December 31, 1984
Infocom
Zork 2
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