Super Street Fighter II Turbo

Super Street Fighter II Turbo

8.3
IGDB User Score
N/A
IGDB Critic Score

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

IGDB Combined Score

Great
8.3
Metadata

Releases

Arcade

Arcade

March 23, 1994

3DO

3DO Interactive Multiplayer

November 23, 1994

DOS

DOS

June 01, 1995

Ami

Amiga

December 31, 1995

Amiga CD32

Amiga CD32

December 31, 1996

Companies

Human Soft

Matsushita Electric Industrial

GameTek, Inc.

Eurocom Developments

Capcom

Alternative Titles

Super Street Fighter II Turbo: The Ultimate Championship

Super Street Fighter II: Turbo

Acronym: SSFIIT

Acronym: SSF2T

Other Alias: Super Street Fighter II X: Grand Master Challenge

Super Street Fighter 2 Turbo

Age Ratings

ESRB - T

Gameplay & Screenshots

Time to beat

1 HRS
Hastily
1 HRS
Normally
3 HRS
Completely

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