SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

7.0
IGDB User Score
6.8
IGDB Critic Score

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

IGDB Combined Score

Decent
6.9
Metadata

Releases

neogeoaes

Neo Geo AES

November 13, 2003

PS2

PlayStation 2

December 23, 2003

Arcade

Arcade

July 24, 2003

XBOX

Xbox

May 13, 2005

Companies

Mega Enterprise

Ignition Entertainment

SNK Playmore

Alternative Titles

Acronym: SVC

Japanese title - romanization: Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu

SVC Chaos: SNK vs Capcom

Age Ratings

PEGI - 12ESRB - T

Gameplay & Screenshots

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