
SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
IGDB Combined Score
Releases

Neo Geo AES
November 13, 2003

PlayStation 2
December 23, 2003

Arcade
July 24, 2003

Xbox
May 13, 2005
Companies
Mega Enterprise
Ignition Entertainment
SNK Playmore
Alternative Titles
Acronym: SVC
Japanese title - romanization: Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu
SVC Chaos: SNK vs Capcom
Age Ratings
Gameplay & Screenshots
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