
Ninja-kun: Ashura no Shou
As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
IGDB Combined Score
N/A
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Metadata
Releases

MSX2
December 31, 1987
Companies
Opera House
HAL Laboratory
Alternative Titles
Ninja-kun II
Japanese title - romanization: Ninja-kun: Ashura no Shou
Ninja-Kid II
Gameplay & Screenshots
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