Feeding Frenzy



In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
IGDB Combined Score
Sega Master System/Mark III
December 31, 1991

Commodore C64/128/MAX
December 31, 1984

Atari 8-bit
December 31, 1983
![Apple][ Apple][](https://images.igdb.com/igdb/image/upload/t_logo_med/pl8r.png)
Apple II
December 31, 1984

Xbox 360
January 10, 2007

Arcade
January 13, 1982

Texas Instruments TI-99
December 31, 1984

ZX Spectrum
December 31, 1985

Commodore VIC-20
December 31, 1984

DOS
December 31, 1984

Sega Game Gear
December 31, 1995
Bally Midway
Namco Hometek
General Computer Corporation (GCC)
Atari, Inc.
Tengen
Atarisoft
Working title: Super Pac-Man
Working title: Pac-Woman
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