Missile Command

Missile Command

7.2
IGDB User Score
7.7
IGDB Critic Score

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

IGDB Combined Score

Good
7.4
Metadata

Releases

Arcade

Arcade

July 01, 1980

Atari-ST

Atari ST/STE

December 31, 1987

C64

Commodore C64/128/MAX

December 31, 1983

Companies

Sega

Taito

Atari Corporation

Atari

Age Ratings

PEGI - 3ESRB - E

Gameplay & Screenshots

Time to beat

1 HRS
Normally

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