Virtua Fighter




Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.
IGDB Combined Score

Amstrad CPC
December 31, 1990
Android
May 16, 2013
![Apple][ Apple][](https://images.igdb.com/igdb/image/upload/t_logo_med/pl8r.png)
Apple II
December 31, 1984

Atari 7800
December 31, 1987

Atari 8-bit
December 31, 1985

Atari ST/STE
December 31, 1988

Commodore C64/128/MAX
December 31, 1985

DOS
December 31, 1986

Family Computer
December 05, 1985
iOS
May 03, 2013

MSX
December 31, 1990

PC-9800 Series
November 01, 1988

ZX Spectrum
December 31, 1990
Brøderbund Software
Dro Soft
Soft Pro International
Atari Corporation
Jordan Mechner
DotEmu
Bulgarian title: Каратека
Bulgarian title: Каратист
Karateka Classic
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