Give Up


The game starts where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.
IGDB Combined Score

Amstrad CPC
December 31, 1985

Commodore C64/128/MAX
December 31, 1985

MSX
December 31, 1986

ZX Spectrum
December 31, 1985
Mirrorsoft
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