Bud Spencer & Terence Hill: Slaps and Beans


Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
IGDB Combined Score

Family Computer
December 22, 1989

Nintendo Entertainment System
January 01, 1990

Nintendo 3DS
June 12, 2014

Wii
July 19, 2012

Wii U
August 14, 2014
Million
Technos Japan
Arc System Works
Double Dragon 2
Double Dragon II
Loading similar games…
Loading reviews…
0 public reviews