Double Dragon II: The Revenge

Double Dragon II: The Revenge

7.5
IGDB User Score
N/A
IGDB Critic Score

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.

IGDB Combined Score

Good
7.5
Metadata

Releases

famicom

Family Computer

December 22, 1989

NES

Nintendo Entertainment System

January 01, 1990

3DS

Nintendo 3DS

June 12, 2014

Wii

Wii

July 19, 2012

WiiU

Wii U

August 14, 2014

Companies

Million

Technos Japan

Arc System Works

Alternative Titles

Double Dragon 2

Double Dragon II

Age Ratings

ESRB - E10+PEGI - 7

Gameplay & Screenshots

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