Disney's Donald Duck: Goin' Quackers

Disney's Donald Duck: Goin' Quackers

6.0
IGDB User Score
6.2
IGDB Critic Score

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

IGDB Combined Score

Decent
6.1
Metadata

Releases

PS2

PlayStation 2

December 13, 2000

NGC

Nintendo GameCube

March 25, 2002

Companies

Ubisoft Milan

Ubi Soft Entertainment

Alternative Titles

Donald Duck: Goin' Quackers

Donald Duck: Goin'*! "Qu@ckers"

Stylized: Disney's Donald Duck: Goin'*! "Qu@ckers"

Australian title: Disney's Donald Duck: Quack Attack

Age Ratings

ESRB - EPEGI - 3

Gameplay & Screenshots

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