
At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.
IGDB Combined Score
Releases
Amiga
December 01, 1989

Amstrad CPC
December 01, 1989

Arcade
December 31, 1988

Atari ST/STE
December 01, 1989

Commodore C64/128/MAX
December 01, 1989
FM Towns
August 09, 1991

Sharp X68000
October 01, 1992
Companies
Takeru
Ocean Software
Ocean Software
Taito
Taito
Ving Co., Ltd.
Alternative Titles
Japanese title - romanization: Taito Chase H.Q.
Age Ratings
Gameplay & Screenshots
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