Blagger
N/A
IGDB User Score
N/A
IGDB Critic Score

The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron versions feature floating 'RG's as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).

IGDB Combined Score

N/A
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Metadata

Releases

Acorn Electron

Acorn Electron

December 31, 1984

ACPC

Amstrad CPC

December 01, 1984

APCW

Amstrad PCW

December 31, 1987

bbcmicro

BBC Microcomputer System

December 31, 1984

C16

Commodore 16

May 01, 1985

C64

Commodore C64/128/MAX

December 31, 1983

C+4

Commodore Plus/4

May 01, 1985

MSX

MSX

December 31, 1984

Companies

Amsoft

Alligata Software Ltd.

Gameplay & Screenshots

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