
Auditorium
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
IGDB Combined Score
Releases
iOS
November 13, 2009
PC (Microsoft Windows)
February 28, 2012

PlayStation 3
November 23, 2010

PlayStation Portable
January 04, 2011

Web browser
February 04, 2009

Mac
February 28, 2012
Companies
Electronic Arts
Zoo Publishing
Cipher Prime Studios
IndiePub
EA Mobile
Cipher Prime Studios
Empty Clip Studios
Alternative Titles
Auditorium HD
Windows Executable: Auditorium.exe
Age Ratings
Gameplay & Screenshots
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