Assembly



Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
IGDB Combined Score
PC (Microsoft Windows)
May 28, 1999

Mac
May 28, 1999

Linux
May 28, 1999

Web browser
May 28, 1999
Sam Barlow
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